PREREQUISITE: You must already have a Second Life avatar with a Mainland Passport
By the end of the session, participants will:
1. Learn how to use a SLURL on a web page to get somewhere in Second Life
2. Read a notecard
3. Add a friend, Instant message them and Teleport them
4. Practise flying
5. Have forced a webpage into their browser from within Second Life
6. Have received an item from an object
7.Know how to wear an item of clothing
8. Understand how to animate their avatar
9. Have visited at least one educational site within Second Life
FURTHER RESOURCES
Vitual world codes of conduct
Behavioural Guidelines : Linden Labs guidelines that all users agree to follow when signing in for the first time.
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IBM virtual world guidelines: provide a very good outline of how an employee doing business on behalf of an organization should conduct themselves. Contains some very basic rules that you'd apply in real life, as well as pointers about intellectual property, when you should use a personal avatar instead etc.
This clip is a tour of some library services in the Information Archipelago
This is a 45 minute Audio file with slides. It is a recording of a talk by Kathryn Greenhill at the State Library of Victoria, 23 July 2007 - Virtual Libraries, Real Librarians: What libraries are doing in Second Life and how you can join in.
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